2026
1
12 January - v0.3.0 Depth Search & Performance
v0.3.0 - Depth search when clicking nodes with +/- toolbar controls. FPS-adaptive quality rendering that auto-adjusts sphere segments. detectOrphans O(E) algorithm optimization. Load sample projects from GitHub. Clean debug-free production build.
2
11 January
Selection system with Photoshop-inspired modes and depth-based BFS expansion. First documentation written.
2025
1
25 December - v0.2.0 GPU Layout Engine
v0.2.0 - ForceAtlas2 with adaptive damping on Metal GPU. Convergence improved from 50k to ~1900 iterations (26x faster). SignalR real-time state sync.
2
16 December - v0.1.0 UI Polish
v0.1.0 - Glassmorphism design with backdrop blur. Brightness slider. Node labels with Canvas textures. Collapsible sidebars. Node type filtering with eye icons.
3
13 December - CodeGraph Created
First commit. New repository with clean architecture, learning from prototype mistakes.
4
6 October - Dataflow Prototype
Added dataflow visualization to prototype. Variable tracking, parameter flows, and contextual filtering.
5
2 October - First Code
CodeAnalyser prototype created. Proof of concept for parsing .NET solutions and visualizing dependencies.
6
14 September - Inspiration
Watched 2swap’s “I Solved Klotski”. Visualizing puzzle states as a graph inspired the idea to put code semantics in a graph and visualize it.
7
1 September - The Idea
Playing with Roslyn to make a semantic model for AI search. Trying to figure out dataflow in projects.
The Prototype

CodeAnalyser prototype - October 2025
What’s Next?
Roadmap
See where CodeGraph is heading