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A chronological history of CodeGraph’s development.

2026

1

12 January - v0.3.0 Depth Search & Performance

v0.3.0 - Depth search when clicking nodes with +/- toolbar controls. FPS-adaptive quality rendering that auto-adjusts sphere segments. detectOrphans O(E) algorithm optimization. Load sample projects from GitHub. Clean debug-free production build.
2

11 January

Selection system with Photoshop-inspired modes and depth-based BFS expansion. First documentation written.

2025

1

25 December - v0.2.0 GPU Layout Engine

v0.2.0 - ForceAtlas2 with adaptive damping on Metal GPU. Convergence improved from 50k to ~1900 iterations (26x faster). SignalR real-time state sync.
2

16 December - v0.1.0 UI Polish

v0.1.0 - Glassmorphism design with backdrop blur. Brightness slider. Node labels with Canvas textures. Collapsible sidebars. Node type filtering with eye icons.
3

13 December - CodeGraph Created

First commit. New repository with clean architecture, learning from prototype mistakes.
4

6 October - Dataflow Prototype

Added dataflow visualization to prototype. Variable tracking, parameter flows, and contextual filtering.
5

2 October - First Code

CodeAnalyser prototype created. Proof of concept for parsing .NET solutions and visualizing dependencies.
6

14 September - Inspiration

Watched 2swap’s “I Solved Klotski”. Visualizing puzzle states as a graph inspired the idea to put code semantics in a graph and visualize it.
7

1 September - The Idea

Playing with Roslyn to make a semantic model for AI search. Trying to figure out dataflow in projects.

The Prototype

CodeAnalyser prototype showing a 3D graph visualization

CodeAnalyser prototype - October 2025

What’s Next?

Roadmap

See where CodeGraph is heading